Petal Tunnel open to all, two more corners behind a free gate key, and every rule of the maze set down in writing.
Ruddock leaves the rose arches unlatched for every visitor: spin Petal Tunnel on the home page or on its own page with free play coins. He asks for no name, no email and no password, and there is nothing to tick.
Fig Under Glass and Keystone Willows sit behind a free account. Ruddock’s form has four boxes: a nickname, an email address, a password and a tick to say you are 18 or over. He asks for no card, no address and no phone number, as the maze has nothing to sell. The gate key serves two purposes: your coins and progress stay put until you wander back, and the reels stay with adults. A single button on your account page deletes it, and with it everything chalked on its slate.
Your pocket opens with 100,000 free coins, plus whatever Petal Tunnel has paid you already in this browser. Rose arches, palm house and willow canal all share the one balance, level and mission list. Coins are virtual: nobody can buy, sell, withdraw or exchange them for anything, and a win in the maze has no real-world value.
The maze has no in-app purchases, and no path leads to a payment page.
Five reels and three rows in each corner of the maze. A win is read from the left, beginning on the first reel and carrying on across touching reels along fixed paylines. Ruddock splits your stake evenly over the lines; paytable values are multiples of the line bet, save for the scatter, which pays on the total stake. Only the best win on a line is paid, like the single bloom left on a disbudded rose.
| Garden bonus round | What happens among the hedges | Corners where it grows |
|---|---|---|
| Tumbling reels | A winning symbol drops away like a leaf onto the canal, the others slide down and fresh ones tumble in from the top. Each new win in that run pays more than the last: x1 on the spin itself, then x2, x3, and x5 for every tumble after. | Keystone Willows |
| Multiplier that climbs like a rambler | Through the free spins the multiplier climbs like a rose up an arch and never slips back before the round ends. | Petal Tunnel |
| Wild-pinning respin | When a paid spin pays nothing but shows a wild, every wild is pinned in place like a tied-in stem and the remaining grid is spun once more at no cost. | Fig Under Glass |
| Last-reel respin | If a paid spin pays nothing yet two scatters show, the fifth reel is given one more free turn to find the third. | |
| Double-paying free spins in the garden | The plainest round in the garden: three scatters start free spins, and each win in them is doubled. |
A fixed strip of symbols is wound round every reel in the maze. On each spin your browser’s random number generator picks an independent random stop on each strip. Earlier spins have no hold over later ones, and nothing changes with your balance or the hours you have spent among the hedges.
Return, hit frequency and feature frequency for each corner are measured by putting that game’s own code through millions of spins, and printed in its paytable. They describe coin play in the maze and nothing beyond, least of all any real-money game.
Yew Walk Maze admits adults aged 18 or over and no one younger. The reels turn on virtual coins with no monetary value, coins that nobody can buy, sell, withdraw or exchange. No path in the maze leads to a coin shop or a payment page, no prize of real-world value is put up, and success here does not imply future success at real-money gambling.
If gambling is getting on top of you, help is free and confidential: National Gambling Helpline 0808 8020 133, open day and night · BeGambleAware · GamCare · Ruddock’s notes on playing in proportion